Product Details
WINDFORCE 2X
Cooling System
The WINDFORCE 2X cooling system features 2X90mm unique blade fans, the heatpipe directly touches the GPU, alternate spinning, 3D active fan and Screen cooling, which together provide high efficiency heat dissipation.
Alternate Spinning
Alternate Spinning can reduce the turbulence of adjacent fans and increase air pressure.
Smooth Airflow
GIGABYTE turns the adjacent fans in the opposite direction, so that the airflow direction between the two fans is the same, reducing the turbulence and enhancing the airflow pressure.
3D Active Fan
The 3D Active Fan provides semi-passive cooling, and the fans will remain off when the GPU is in a low load or low power game.
Unique Blade Fan
The airflow is spilt by the triangular fan edge, and guided smoothly through the 3D stripe curve on the fan surface.
Graphene Nano Lubricant
Graphene nano lubricant can extend the life of sleeve bearing fan by 2.1 times, close to the life of double ball bearing, and is quieter.
Screen Cooling
Extended heatsink design allows air flow to pass through, providing better heat dissipation.
Protection Back Plate
The back plate not only provides an aesthetical shape, but also enhances the structure of the graphics card to provide complete protection.
Extreme Durability And Overclocking
The graphics card uses the better power phase design to allow the MOSFET to operate at lower temperature, and over-temperature protection design and load balancing for each MOSFET, plus the Ultra Durable certified chokes and capacitors, to provide excellent performance and longer system life.
Friendly PCB Design
Fully automated production process ensures top quality of the circuit boards and eliminates sharp protrusions of the solder connectors seen on the conventional PCB surface. This friendly design prevents your hands from getting cut or inadvertently damaging components when making your build.
AORUS Engine
The cutting edge intuitive interface allows you to adjust the clock speed, voltage, fan performance and power target in real-time according to your game’s requirements.